Transmissions
Technical writings, project updates, and engineering deep dives. Unfiltered thoughts on building high-performance systems.
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Why I Rewrote DDS From Scratch in Rust
FastDDS has 300K lines of C++. CycloneDDS needs 50+ dependencies. There had to be a better way...
Read TransmissionZero-Copy Architecture in HDDS
How we achieved 257ns write latency with lock-free data structures and zero allocations in the hot path.
Read TransmissionBuilding HUDS: Automotive Diagnostics in Rust
Introducing HUDS - a new UDS/ISO-TP stack for ECU communication. Why the automotive industry needs modern tooling.
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Older transmissions
2023.06.01 nengine: 20 Years of Solo Game Engine Development Retrospective
2022.03.15 From C++ to Rust: A Journey Personal
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